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Bay ny Carrickey · Isle of Man

Port St Mary Regatta.

Eight familiar boats. One changing tide. Every second counts.

Explore the tidal atlas
Race briefing00:00
Through water0.0 kn
Over ground0.0 kn
Fleet position— / 8
Next markStart line
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The start line is yours

Find your edge.

Choose your boat, read the stream, then trim for speed. The quickest corrected time wins.

30× race clock · about 2–5 minutes to play

Loading the current-time tidal prediction…

The local fleet

Race for the corrected-time win

Port tack Starboard tack

Times appear as each boat finishes. A winner is confirmed when the race closes.

Fleet standings and corrected race times
PlaceBoat / designProgressElapsedRating ×Corrected
At the helm

Steer: hold your mouse or finger on the water, or use A/D or ←/→. You cannot sail straight into the wind: tack from side to side on upwind legs.

Trim: wheel or 1–9 (1 tight, 9 eased). Watch the efficiency meter. On a broad reach or run, press S to hoist the spinnaker and J to furl the jib. Drop the kite and unfurl the jib before heading upwind.

Race: cross the start, round the numbered marks in order, leaving them to port, then cross the finish. Red stern lights mean port tack; green means starboard. Space pauses. Crew assist sails your boat for you.

Fleet, handicaps & tidal sources

Club scoring uses the published IOM Yacht Club multipliers: corrected time = elapsed time × rating. Portsmouth uses elapsed time × 1000 ÷ PN. Lower corrected time wins. Fleet results use actual simulated finish times; boats that do not finish are marked DNF.

Flying Fifteen has a 2026 RYA Portsmouth number. SB20 and Melges 24 use historical numbers reproduced in the 2026 limited-data list; the other boats use explicitly labelled game estimates. This is a mixed-fleet game, not an official race result.

Tango has the strongest computer crew and Cool Comfort the weakest: requested game difficulty settings, with published club ratings kept intact. Boat polars are simplified estimates. Foillan is rendered as a keelboat from your photo; the club entry labels its design “2000”, so its class remains unconfirmed.

The game uses the site's digitised Bay ny Carrickey tidal atlas, timed to predicted Liverpool high water and scaled for the tidal range. It begins at the current time and advances with the 30× race clock. Arrows are interpolated predictions, not measured live currents. Some atlas hours have sparse or estimated coverage. The race wind is a selectable practice wind.

Real hazards include the Carrick, its nearby shoal, Alfred Pier and coastal rocks. Chart geometry and shallow-water boundaries are simplified for play; this game is not a navigation chart. Pier geometry: © OpenStreetMap contributors.