Neighbours are calling at the cottage tonight, but the glashtyn is about, dressed up as one of them. Spot the clues, and only open the door to real neighbours.
Press Start. When someone knocks, look closely, then let them in or bar the door.
Keyboard← / A Bar door→ / D Let inP / Esc Pause
Look closely at each visitor, then press Let in or Bar door (or tap the labels on the picture) before the candle in the window burns down.
How to play
Look closely, choose quickly.
Wait for the knock. Each visitor walks up the path from the shore and knocks at the door.
Look for the clues. The glashtyn gives itself away: horse’s ears under a hat or shawl, seaweed in its hair, sea water dripping, hooves instead of boots, a tail, or wet hoofprints up the path.
Choose. Let neighbours in (→ or Let in) and bar the door to the glashtyn (← or Bar door). Decide before the candle in the window burns down.
Three lives. Letting the glashtyn in, or barring a neighbour, costs a life. In Standard, keeping a neighbour waiting too long does too.
Keep a streak. Three right in a row doubles your points; six trebles them. The clues get harder to spot as the night goes on.
P or Escape pauses, and so does switching tab or scrolling away. Best scores stay on this device only, kept separately for each difficulty. Free to play: no account and no adverts.
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