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MANX WIRE · THE SOUTHERN PASSAGES

Manx Skipper.

Port St Mary is your starting point.
The coast is yours to explore.

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MANX SKIPPER
NPORT ST MARYPORT ERINDERBYHAVENCalf of ManLangnessBradda HeadCastletownSOUTHERN PASSAGES · GAME MAP

CAST OFF FROM PORT ST MARY

Take the coast
at your own pace.

Three boats. Two passages. Follow the headlands east to Derbyhaven, or round the Calf to Port Erin.

Your boat

Close to the water. Quick to turn. Made for the coastline.

The RIB starts afloat in the harbour. Ferries start just offshore.

Choose your boat and passage. No account or download needed.

Your bridge briefing.

W / S or the Ahead / Astern buttons change the engine setting. The throttle stays where you leave it. A / D or the steering buttons turn the boat. X stops both engines; the boat still needs time to slow down.

Unlink the engines to manoeuvre with different port and starboard settings. The ferry’s bow thrusters use Q / E. Space sounds the horn, C changes the camera, M opens the chart and P pauses.

Drag the scene to look around. Choose At the helm for the bridge or console, Chase view to watch the wake, or Look around for an orbiting camera. Use + / − to change the view distance.

Passage assist follows the game route and slows near the destination. Steering or changing an engine setting takes over immediately. The cruise pace setting advances the simulation faster; the speed display still shows the boat’s speed through the game water.

Pausing, leaving the tab or opening a menu stops the controls. Completed passages are recorded on this device. Use New passage to return to the boat selection.

Your voyage log.

W / S throttle · A / D steer · X stop engines · drag to look

RIB · Ben-my-Chree · Manannan

The coastline, the boats and the game

The southern coastline and harbour outlines come from the same mapped geography used by Derbyhaven Wingfoil and Ronaldsway Flight. Boat models are original visual interpretations. Routes, water and handling are simplified for play; this is a game, not a navigation chart or training simulator. The large ferries start and finish offshore.

Coastline, buildings and piers: © OpenStreetMap contributors, ODbL. Terrain: Mapzen / Tilezen; SRTM and GMTED2010 courtesy of USGS, Copernicus EU-DEM and NOAA ETOPO1. Contains modified Copernicus Sentinel-2 data (2025). Sky and surface textures: Poly Haven, CC0. The sea's chop, whitecaps, wake, foam and spray, and the finishes on the boats (rubberised tubes, non-slip decks, stainless fittings, gloss paint and a wet waterline), are generated in your browser as you play, so nothing extra is downloaded. The harbour piers and quays use the same Poly Haven stone. Graphics: three.js (MIT), postprocessing (Zlib licence) and N8AO (ISC licence). Game sources and credits.